Splasher v1.22 released!
What's New in Splasher v1.22?
Added emote textures: /em newspaper and /em protest.
Labels: splasher, update
Splasher v1.21 released!
What's New in Splasher v1.21?
Fixed a bug that caused Splasher to write empty login and character selection screens under Windows Vista and Windows XP 64-bit.
Added over 90 textures to the Textures tab and Online Randomizer, including supercomputer, Eye Window, and every texture used in the Arcane supergroup base style.
Labels: splasher, update
Splasher v1.20 released!
What's New in Splasher v1.20?
Online Textures tab: you can now configure Splasher to download up to five images from the web and apply them to any texture you pick. This allows a Supergroup to have dynamically changing billboards on the city and inside the Supergroup base.
Support for PNG images! You can now load them and use them as Image Frames.
Added Movie Posters and Supergroup Base paintings to the Textures tab.
Updated the default Image Frames to reflect NCsoft's full ownership of City of Heroes.
Labels: splasher, update
Splasher v1.11 released!
What's New in Splasher v1.11?
Fixed crash that happened when setting a new login or character selection screen. Some code for the Textures tab was causing trouble.
Added the Grandville animated screens to the Textures tab. This of course, allows for some evil things to be done, as seen in
this video.
It's just a small bug fix release, but for a pretty important bug. I thought I had squashed all those things already!
Labels: splasher, update
Splasher v1.10 released!
What's New in Splasher v1.10?
Textures tab. With this new option, you can replace the images of nearly a hundred in-game textures, including Billboards, Graffitis, Whiteboards, and much much more all over the city and inside Supergroup bases!
Option to check for updates once daily. Can be disabled from the Settings tab, or at install time.
Creates a shortcut to launch COV with the Randomizer. This was always possible but most people didn't realize.
Labels: splasher, update