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Texture templates for your Supergroup base
I've been asked several times how some of the textures for base items work, so I decided to post some template examples. The LCD screens, veteran reward comic covers, and the Supercomputer are the worst offenders.
The Supercomputer texture template is a bit complicated. The full image is used for the middle screen, while each of the side screens uses a bit of the same image (which I've marked in yellow) with the metallic frame around it.
The Mega Monitor Bank should use the same texture template as the Supercomputer, because it needs to have the same metallic frame. The Terminal, Corner Terminal and Monitor Bank use mixed images from the last two textures, and unless they both have the metallic frame around the image, the results will look pretty bad.

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Comments: 3
Anonymous Anonymous said...
OK, I'm still confused on the super-computer and monitors. All of these look to be animated but the images are just static.

The supercomputer's main screen seems to have everything on it. The mega-monitor, though, just has a large version of what is in the UPPER right of the SC's screen. The monitor bank has various bits of the SC's screen (some red and some backwards). But on your screenshot the mega monitor just looks like the supercomputer's full screen. Huh?
Anonymous Anonymous said...
Oh wait, the same texture TEMPLATE. Nevermind. {blush}

How do the animations work, though? When I tried this I just got a static image.
Blogger Leandro said...
If I knew how animations worked I would have said something in this post :p