Texture templates for your Supergroup base
I've been asked several times how some of the textures for base items work, so I decided to post some template examples. The LCD screens, veteran reward comic covers, and the Supercomputer are the worst offenders.
The Supercomputer texture template is a bit complicated. The full image is used for the middle screen, while each of the side screens uses a bit of the same image (which I've marked in yellow) with the metallic frame around it.
The Mega Monitor Bank should use the same texture template as the Supercomputer, because it needs to have the same metallic frame. The Terminal, Corner Terminal and Monitor Bank use mixed images from the last two textures, and unless they both have the metallic frame around the image, the results will look pretty bad.
Labels: howto
Posted by Leandro, 4/14/2008 04:40:00 PM